![]() ![]() ![]() That’s a win for open source drivers, and a win for GPU acceleration on Asahi Linux. If we implement the modern shader pipeline, Mesa will handle fixed function OpenGL for us transparently. This translation is complicated, but we get it for “free” as an open source driver in Mesa. ![]() Instead, the driver synthesizes shaders implementing the desired graphics. Modern GPUs don’t implement these features in hardware. Rather than supply programmable shaders like OpenGL 2, old OpenGL 1 applications configure a fixed set of graphics effects like fog and alpha testing. Neverball uses legacy “fixed function” OpenGL. There’s more to do, but Neverball is already playable (and a lot of fun!). Neverball rendered on the Apple M1 GPU with an open source OpenGL driverĪfter a year in development, the open source “Asahi” driver for the Apple GPU is running real games. Rosenzweig – Clip control on the Apple GPU Clip control on the Apple GPU ![]()
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